P+ - Donkey Kong - Action - 0x39 CatchWait

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: Some(10144), action: Throw, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
  3. Subroutine(0x144d0)
  4. ChangeSubactionRestartFrame(CatchWait)

Exit Script

  1. Subroutine(0x80548178)
  2. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. if ((RandomAccessInt (0x0) Equal scalar(115)))
      1. IntVariableSet { variable: RandomAccessInt (0x0), value: 116 }