P+ - Donkey Kong - Action - 0x39 CatchWait
Entry Script
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: Some(10144), action: Throw, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
- Subroutine(0x144d0)
- ChangeSubactionRestartFrame(CatchWait)
Exit Script
- Subroutine(0x80548178)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- if ((RandomAccessInt (0x0) Equal scalar(115)))
- IntVariableSet { variable: RandomAccessInt (0x0), value: 116 }